PlayStation Statistics 2026: Revenue, PS5 Sales, Monthly Active Users and Sony Gaming Profit
Key Takeaways: PlayStation Statistics 2026
- Profit£2.21bn FY2025 operating income, a record (+12%) on £22.31bn sales. Excluding one-off Bungie charges, operating income grew about 45%. [Sony FY2025 results]
- Q2 FY26Sales £5.75bn (+9%), operating income £1.05bn (+83%) in Jul–Sep 2026. Excluding last year’s one-time loss, operating income rose about 29%. [Sony, 5 Nov 2026]
- PS597.9M lifetime shipments; 2.6M in Q2 vs 4.0M a year earlier — FY2025 shipments were 16.0M, down from 18.5M. [Sony IR; SIE business data]
- Users127M monthly active users (+7% YoY) — a September record, up from 119M a year earlier; total play time +4%. [Sony Q2 FY2026]
- PricePS5 now £569.99 in the UK, PS5 Pro £789.99 after the 2 April 2026 increase, the second hike in under a year, attributed to memory costs. [PlayStation Blog]
- Software317.9M full-game units in FY2025, with first-party at 32.1M (up from 28.9M). Digital download ratio was 85% in Q4. [Sony FY2025]
- BungieAbout £572m impairment in FY2025 after Destiny 2 underperformed and Marathon launched to a weak reception. [Sony FY2025 filing]
- OutlookFY2026 G&NS forecast raised to £23.00bn sales and £3.33bn operating income, helped by third-party titles such as GTA VI (19 Nov). PS6 is “progressing as scheduled”. [Sony, 5 Nov 2026]
1. PlayStation Revenue and Operating Income: Record Profit on Flat Sales

Sony reports PlayStation inside the Game & Network Services segment. For the fiscal year ended 31 March 2026 (FY2025 in Sony’s calendar), G&NS sales were £22.31bn, up about £74m on the prior year, while operating income reached a record £2.21bn, a 12% increase. The operating margin improved by one percentage point to 11.6%. Growth came from network services, higher non-first-party software sales and favourable exchange rates.
The reported figure hides a distortion. FY2025 absorbed about £659m of non-recurring losses, including Bungie impairments and a capitalised-cost correction. Sony says that without those items, operating income would have grown 45%, not 12%.
*FY2024 derived from Sony’s reported year-on-year increase of about £230m to FY2025. Source: Sony Group results. HIGH (FY2025, FY2026F); MEDIUM (FY2024, derived)
| Fiscal Year | G&NS Sales | Operating Income | Note |
|---|---|---|---|
| FY2021 (to Mar 2022) | £13.00bn | n/a | PS5 supply-constrained year |
| FY2022 (to Mar 2023) | £17.33bn | n/a | Sales +33% as PS5 supply normalised |
| FY2024 (to Mar 2025) | £22.24bn* | £1.98bn* | *Derived from FY2025 changes |
| FY2025 (to Mar 2026) | £22.31bn | £2.21bn | Record profit; margin 11.6% |
| FY2026 forecast (May 2026) | £21.05bn | £2.86bn | Original outlook |
| FY2026 forecast (Nov 2026) | £23.00bn | £3.33bn | Raised by about £1.38bn / £190m on third-party games, lower costs |
Yen converted at 210 yen to the pound. FY2023 omitted because it was not confirmed in the sources used. HIGH
What this means: At the November forecast, Sony expects roughly a 14.5% G&NS operating margin for FY2026, against 11.6% in FY2025. That is profit expansion without PS5 volume growth, which is the core of PlayStation’s strategy at this stage of the console cycle.

2. Sony Q2 FY2026 Results (July–September 2026) in Detail
Sony announced results on 5 November 2026. G&NS sales rose 9% to £5.75bn and operating income rose 83% to £1.05bn, with adjusted OIBDA at about £1.17bn. The operating-income jump flatters the quarter, because the prior-year quarter contained a one-time loss of about £237m tied to Bungie. Excluding it, operating income grew about 29%. The quarterly operating margin was roughly 18.2%.
Digital software and add-on content about £3.07bn; physical software about £205m (+21.7%). Source: Sony Q2 FY2026 supplemental data via trade coverage. HIGH
3. PS5 Sales 2026: 97.9 Million Shipped, but Annual Volume Is Shrinking
Sony reports PS5 as sell-in, meaning consoles shipped to retailers, not units bought by consumers. As of 30 September 2026, lifetime shipments were 97.9 million, passing 93.7 million at the end of March 2026. The fiscal year ended March 2026 produced 16.0 million shipments, down 13.5% from 18.5 million, and the March quarter’s 1.5 million was the weakest quarter of the generation. In April–September 2026, Sony shipped roughly 4.2 million units (1.6 million in Q1, derived, plus 2.6 million in Q2), compared with 6.5 million in the same half last year.
Source: Sony Interactive Entertainment business data. FY2026 shows April–September only (Q1 derived from lifetime totals). HIGH
| Fiscal Year | Q1 | Q2 | Q3 | Q4 | Total |
|---|---|---|---|---|---|
| FY2022 | 2.4 | 3.3 | 7.1 | 6.3 | 19.1 |
| FY2023 | 3.3 | 4.9 | 8.2 | 4.5 | 20.8 |
| FY2024 | 2.4 | 3.8 | 9.5 | 2.8 | 18.5 |
| FY2025 | 2.5 | 4.0 | 7.9 | 1.5 | 16.0 |
| FY2026 (to date) | 1.6* | 2.6 | — | — | 4.2 |
*Derived: 97.9M lifetime − 2.6M − 93.7M. Millions of units. HIGH (FY2022–FY2025, Q2 FY2026); MEDIUM (Q1 FY2026)
Engadget and other outlets noted that supply constraints may have contributed to the Q2 drop, while Sony’s CFO Lin Tao said the company offset higher memory costs through promotions and pricing adjustments and cost reduction, and that new PS5 sales are “gradually declining as expected” at this stage of the console life cycle. Sony has also said it plans PS5 hardware volume in FY2026 based on the memory it can procure at reasonable prices.
4. PS5 Price History: The Console That Got More Expensive With Age
On 27 March 2026 Sony announced global price increases effective 2 April 2026, its second hike in under a year (the previous one was in August 2025). In the UK the standard PS5 rose by £90 to £569.99, a 19% increase. Sony and press reports pointed to the global economic landscape and sharply higher memory (DRAM) costs driven by AI data-centre demand; estimates of the size of the memory price rise vary by source.
| Product (UK RRP) | Before 2 Apr 2026 | From 2 Apr 2026 | Rise |
|---|---|---|---|
| PS5 (disc) | £479.99 | £569.99 | +£90 (+19%) |
| PS5 Digital Edition | £429.99 | £519.99 | +£90 (+21%) |
| PS5 Pro | £699.99 | £789.99 | +£90 (+13%) |
| PlayStation Portal | £199.99 | £219.99 | +£20 (+10%) |
Source: PlayStation Blog (27 Mar 2026), TheSixthAxis, TechRadar. UK prices include 20% VAT. HIGH
| Market (equivalent in £) | PS5 | PS5 Digital | PS5 Pro | Portal |
|---|---|---|---|---|
| United States (from $649.99 / $599.99 / $899.99 / $249.99) | £485 | £448 | £672 | £187 |
| Europe (from €649.99 / €599.99 / €899.99 / €249.99) | £544 | £502 | £753 | £209 |
| Japan (converted from local yen prices) | £467 | £428 | £657 | £190 |
| United Kingdom (official RRP) | £569.99 | £519.99 | £789.99 | £219.99 |
Non-UK rows are conversions at £1 = $1.34 = €1.195 = 210 yen and are not retail prices in GBP. US prices exclude sales tax, so they are not directly comparable with VAT-inclusive UK prices. HIGH (local prices); MEDIUM (conversions)
What this means: The disc PS5 launched in the UK in November 2020 at £449.99, so £569.99 is roughly 27% higher on the same core hardware six years later. For Sony’s profitability this matters less than it would for a hardware-dependent rival, because each installed console now generates software and subscription revenue. For a console-versus-console cost comparison, see our PS5 vs Xbox storage expansion cost breakdown.
5. PlayStation Monthly Active Users and Engagement
PlayStation reached 127 million monthly active users (MAU) in September 2026, up from 119 million a year earlier (+7%) and 2 million higher than the prior quarter. It is a record for a September quarter, and total logged play time rose 4%. In FY2025 MAU ended at 125 million in March 2026 (+1% YoY), with a holiday-quarter peak of 133 million.
Sony has not published PlayStation Plus subscriber numbers since it introduced the Essential, Extra and Premium tiers, and now reports MAU as the headline engagement metric. A figure of 47 million PS Plus subscribers circulates on some third-party sites, but it is not a current Sony disclosure and is excluded from this article’s headline figures. Network services revenue, which includes PS Plus, rose 13.9% to about £3.63bn in FY2025 and 19.7% to about £1.04bn in Q2 FY2026.
6. PlayStation Software Statistics: Units, Hits and First-Party Output
| Fiscal Year | Full-Game Units (PS4+PS5) | First-Party Units |
|---|---|---|
| FY2022 | 264.2M | n/a |
| FY2023 | 286.4M | n/a |
| FY2024 | 303.3M | 28.9M |
| FY2025 | 317.9M | 32.1M |
Cumulative PS4 and PS5 full-game sell-in exceeded 1.64 billion units as of March 2026. Source: SIE business data; Sony FY2025 results. HIGH
| Title | Reported Sales | Context |
|---|---|---|
| Marvel’s Wolverine (15 Sep 2026) | 2.4M (to 4 Nov) | US best-seller in September (Circana); biggest launch-month dollar sales since Helldivers II; slower than earlier Marvel releases |
| Ghost of Yōtei (Oct 2025) | 3.3M | Cumulative since launch, per Sony-linked coverage |
| Marathon (5 Mar 2026) | Not disclosed | Analyst estimates near 1.2M copies across platforms; unconfirmed |
Coverage of the Wolverine launch is in our Wolverine release report. Sony’s first-party slate also took a hit when God of War Laufey was delayed to May 2027, which Sony cited as a reason first-party software is expected to decrease within its raised forecast.
7. Bungie, Marathon and Live Service: The Costly Side of the Ledger
Bungie Impairments, FY2025
Sony recorded impairment losses against Bungie’s intangible and other assets of about £150m in Q2 and £422m in Q4, a total of about £572m for the year (reported elsewhere as roughly $765m), plus a separate correction of about £87m to capitalised development costs in Q2. Sony acquired Bungie in 2022 for about £2.7bn ($3.6bn). Marathon launched on 5 March 2026, and Sony has not released sales figures.
The pattern echoes Concord, the hero shooter from Firewalk Studios that was pulled 12 days after launch in 2024. Sony also announced the closure of Bluepoint Games in February 2026, according to trade reports. The commercial lesson Sony appears to be drawing is a tilt toward fewer live-service bets and stronger premium single-player franchises, though the company has not framed it that way publicly.
8. PS5 vs Xbox Series X|S: The Generation Gap in 2026
Microsoft does not report Xbox unit sales, so the Xbox figure is a third-party estimate (VGChartz) and the comparison is approximate. On those numbers, PS5 has sold roughly 2.8 times as many consoles as the Xbox Series family. At the end of 2025 estimates put PS5 at about 72% of the current-generation market and Xbox at about 28%. For the full Xbox picture, including Game Pass and Microsoft’s restructuring, read our Xbox Statistics 2026 article.
PS5 Profit Track Record
At Sony’s May 2024 business briefing, PS5 had generated about £79bn ($106bn) in revenue in under four years, close to what the PS4 made over seven years (about £80bn, or $107bn), and about £7.5bn ($10bn) in cumulative operating profit, making it the most profitable console in SIE history to that point. These are May 2024 figures, converted at today’s rates, and have not been updated here.
9. Sony Stock and Group Context
PlayStation is one segment of Sony Group, alongside Music, Pictures and Imaging & Sensing. For FY2025, Sony reported group sales of about £59.4bn and operating income of about £6.9bn. After the Q2 FY2026 results Sony raised its group operating income forecast to about £8.9bn for the year to March 2027, a 15% increase on its previous guidance. Reuters reported that Sony’s shares closed up 7% ahead of the 5 November results announcement and traded higher afterward; the company planned a FY2026 dividend of about 17p per share, up from about 12p.
Share-price snapshots in the sources vary by date, so treat the following as indicative only: Sony’s US-listed ADR (NYSE: SONY) has traded in a 52-week range of roughly £14–£22 ($19–$30), with a high near £22.60 ($30.34), and a market capitalisation in the region of £90–£112bn ($120–150bn) depending on the date. Check a live quote before relying on any price. This is not investment advice.
10. What Comes Next: GTA VI, Disc Production and PS6
| Date | Event | Why it matters |
|---|---|---|
| 19 Nov 2026 | Grand Theft Auto VI launches | Sony’s raised forecast cites third-party growth; Q3 holiday quarter is where PS5 volume peaks. See our GTA 6 guide |
| May 2027 | God of War Laufey (delayed) | First-party slip weighs on FY2026 first-party software |
| FY2027 onward | Next-generation PlayStation | Sony says development is “progressing as scheduled”, memory volumes aligned for projected hardware sales; name and price unannounced |
| Jan 2028 | End of new-game physical disc production | Published date; see our report |
PS6 price speculation, including claims of a base price above £750 ($1,000), is unconfirmed. Sony has said only that it will make the necessary investments for a new platform; FY2026 operating income guidance was originally described as essentially flat year-on-year because of those investments. PlayStation IP is also expanding on screen, including the God of War series (see Kratos casting), new The Last of Us projects and the Helldivers film.
11. PlayStation Console History: Lifetime Hardware Sales
PS4 figure reported by Sony in May 2022 (117.2M); PS1–PS3 omitted because they were not verified in this research. HIGH
The PS5 is already the second best-selling PlayStation console in the figures verified here, behind the PS4’s 117.2 million. At the current run rate of roughly 16 million units a year and falling, passing the PS4 would take until the late 2020s at best, and Sony’s own guidance expects PS5 hardware volume to decline.
12. Frequently Asked Questions
13. Methodology and Data Confidence
Primary figures come from Sony Group’s financial results, supplemental data and Sony Interactive Entertainment’s published business data. Secondary sources (Engadget, Reuters, GamingBolt, Simulation Daily, Kotaku and others) are used for quotes, third-party estimates and context. All monetary amounts are converted to pounds sterling at 210 yen = $1.34 = €1.195 = £1, rounded from mid-market rates in late October and early November 2026. UK console prices are Sony’s published UK recommended retail prices.
| Data Category | Source | Date | Confidence |
|---|---|---|---|
| G&NS sales, operating income, forecasts | Sony Group results and supplemental data | May and Nov 2026 | HIGH |
| GBP conversions of yen and dollar figures | Mid-market rates (Xe, x-rates, Reuters via press) | Late Oct–early Nov 2026 | MEDIUM (indicative) |
| PS5 shipments, software units | SIE business data; Sony IR | Nov 2026 | HIGH |
| MAU and play time | Sony Q2 FY2026; FY2025 results | Nov 2026 | HIGH |
| Q1 FY2026 PS5 shipments (1.6M) | Derived from lifetime totals | Nov 2026 | MEDIUM |
| FY2024 sales and operating income | Derived from reported YoY changes | May 2026 | MEDIUM |
| UK, US, EU and Japan PS5 prices | PlayStation Blog; TheSixthAxis; TechRadar | Mar 2026 | HIGH |
| PS5 UK launch price (£449.99) | Sony 2020 launch pricing; not re-verified in this research | Nov 2020 | MEDIUM |
| Bungie impairments | Sony FY2025 filing via Kotaku and others | May 2026 | HIGH |
| Marathon sales estimates | Analyst estimates (Alinea Analytics and others) | Mar–May 2026 | LOW |
| Xbox installed base | VGChartz estimate | Dec 2025 | MEDIUM |
| Sony share price and market cap | Quote-page snapshots on varying dates | Various | LOW |
| PS Plus subscribers | Not disclosed by Sony | — | UNVERIFIED |
Data timestamp: 12 November 2026. Sony’s Q3 FY2026 results, covering the holiday quarter and the GTA VI launch, are expected in early 2027. Not investment advice.

Abi has been writing about gaming, sports, puzzles, and UK entertainment since 2019. She covers everything from game reviews and festival previews to your daily Wordle hints — always from a British perspective.
